Header check is good Valid File version Object o1 Plane o1:p1 Vertex o1:p1:v1 Coord ( 0, 0, 0) Alpha channel: 255 Red channel: 255 Green channel: 255 Blue channel: 255 Texture Coord ( 0, 0) Vertex o1:p2:v2 Coord ( 0, 0, 0) Alpha channel: 255 Red channel: 255 Green channel: 255 Blue channel: 255 Texture Coord ( 0, 0) Vertex o1:p1:v3 Coord ( 0, 0, 0) Alpha channel: 255 Red channel: 255 Green channel: 255 Blue channel: 255 Texture Coord ( 0, 0) Plane o1:p2 Vertex o1:p2:v1 Coord ( 0, 0, 0) Alpha channel: 255 Red channel: 255 Green channel: 255 Blue channel: 255 Texture Coord ( 0, 0) Vertex o1:p2:v2 Coord ( 0, 0, 0) Alpha channel: 255 Red channel: 255 Green channel: 255 Blue channel: 255 Texture Coord ( 0, 0) Vertex o1:p2:v3 Coord ( 0, 0, 0) Alpha channel: 255 Red channel: 255 Green channel: 255 Blue channel: 255 Texture Coord ( 0, 0) Trans o1:t1 Rotation mode Vector < 0, 0, 1> Range = 0 to 1 Trans o1:t1:t1 Translation mode Vector < 0, 1, 0> Range = 1 to 4 Object o1:o1