1) Name: Ack Image: http://freefile.kristopherw.us/uploads/mitchell/ack.png Quick Description: Support / Long range fighter Powers: A) Radar Overcharge (Active) Effects : Increase this minion's view range. (~50 to 100 meters extra) Cool down: 30 seconds to 15 seconds Duration : 5 to 10 seconds B) Anti-Ballistic Lasers (Active) Effects : Instantly knock out airborne projectiles within view radius Cool down: 45 seconds to 25 seconds Duration : Instant C) Toggle Artillery/Gun shot (Switch) Effects : This option is more of a switch than a power. This toggles between artillery and gun mode, which both have different effects. Artillery can hit twice as far as gun, but is less effective in damage and the projectile travels more like a mortar. Gun mode is default, and is more effective in doing damage. Cool down: 6 seconds to 3 seconds. Duration : N/A Stats: Speed : Slow (27 kmh) Health: Low, maybe medium-low. Armor : Low View Radius: 110 meters Shoot radius: Long Damage per shot: High for Gun-mode, Medium plus small (5 meter) splash for Artillery-Mode Reload time per shot: Medium for Gun-mode, Medium-Long for Artillery-Mode Ground unit ----- ----- 2) Name: Tri-Chopper Image: http://freefile.kristopherw.us/uploads/mitchell/roto_7.png Quick Description: Defender, Boost Powers: A) Shield Boost (Active) Effects : Nearby allies (including minis) get a small armour boost. Cool down: 35 to 20 seconds Duration : 5 to 10 seconds B) Bulldoze (Passive) Effects : If this minion is moving and an enemy minion (excluding minis) is in the way, they are pushed at a fraction of normal speed back if there is nothing behind them. The enemy minion is damaged as if this minion is shooting it, regardless if the target can move or not. Higher levels for this power push a little faster. Cool down: N/A Duration : N/A C) Null Field (Active) Effects : Disables blur and blink for enemies within a 50 meter radius. Note that blur goes back into effect once the enemy minion leaves the radius. Blink does not work for leaving radius or going into radius. Cool Down: 45 to 25 seconds Duration : 10 to 15 seconds Stats: Speed : Very Slow (23 kmh) Health: High Armor : High View Radius: 100 meters Shoot Radius: Medium Damage per shot: Low Reload time per shot: Slow Air unit ----- ----- 3) Name: Byrdie Image: http://freefile.kristopherw.us/uploads/mitchell/minion_float.png Quick Description: Short Range fighter Powers: A) Missile (Active) Effects : Similar to shouty's missile, but for longer ranges and lower damage. Cool Down: 15 to 5 seconds Duration : Instant B) Double time (Active) Effects : Increases fire rate and decreases Missile cool down. Cool Down: 30 to 15 seconds Duration : 3 to 7 seconds C) Survival Instincts (Passive) Effects : Any damage past a threshold of remaining health is reduced to 50% The treshold starts at 1% and increases by a percent for each level upgrade. (So if the remaining health is 30, and the minion gets hit by a 32 damage shot, it's as if the minion got hit by 16 damage) Cool Down: N/A Duration : N/A Stats: Speed : Fast (35 kmh) Health: Medium, maybe Medium-Low Armor : None (See Survival Instincts Power) View Radius: 85 meters Shoot Radius: Medium Damage per shot: High Reload time per shot: Medium-Long Air unit